EchoPath Memory Layer — Preset Pack: Starter Edition

Price range: $5.00 through $29.00

Tiered starter templates for adaptive world-memory prototyping. Choose Starter Lite, Starter Full, or Studio.

SKU: EPML-PRESET-STARTER Category: Tags: ,

EchoPath Memory Layer

Preset Pack: Starter Edition

Ready-made adaptive world-memory behavior templates for games, XR, simulation, horror, stealth, survival, exploration, and rapid prototyping.

Use the Starter Edition to plan rooms, routes, hazards, habits, territory, encounters, and readable spatial feedback before deeper Memory Lite or engine integration.

Explore Memory LayerTry Demo HubView Preset Summary

Choose a tier

One product. Three starter tiers.

Starter Full is the recommended tier for most developers. Studio adds the usage/reference layer needed for commercial prototyping and team review.

Starter Lite

Starter Lite — $5

Original four behavior templates: Haunted Room, Predator Trail, Safe Path, and Danger Echo. Best for a quick proof-of-concept.

4 presets

Recommended

Starter Full — $12

Full ten-preset bundle: Haunted Room, Predator Trail, Safe Path, Danger Echo, Loot Memory, Crowd Wear, Shrine Activation, Animal Territory, NPC Habit, and Encounter Scar.

10 presets · best first buy

Studio

Studio — $29

Full ten presets plus authoring guide, known limitations, public-safe schema/reference docs, update access through v0.1.x, and studio/commercial usage language.

10 presets + studio docs

Bought the original Starter Pack? You can upgrade to Starter Full for the difference. Use the contact link or order note if your store account does not show the upgrade option yet.

What is inside Starter Full

Ten starter behaviors for worlds that adapt.

These are public-safe behavior templates and design/config wrappers for adaptive world-memory prototyping.

Haunted Room

A room becomes more unsettling as suspicious or fearful activity repeats.

Predator Trail

Repeated movement leaves a trail that can attract or guide a hunter-like response.

Safe Path

Frequently successful routes become recognizable as safer paths.

Danger Echo

Dangerous locations retain warning pressure after repeated threats.

Loot Memory

Looted or valuable areas remember player attention and can change future incentives.

Crowd Wear

Repeated crowd movement makes a space feel worn, busy, or socially stressed.

Shrine Activation

Repeated interactions build toward a visible ritual or shrine response.

Animal Territory

Creature presence and player intrusion shape territorial pressure.

NPC Habit

Repeated NPC behavior makes locations feel habitual and expected.

Encounter Scar

Intense encounters leave a persistent scar that can affect later tone or behavior.

Best for

Prototype adaptive memory before building the full system.

Horror

Horror games

Rooms that build tension when players hide, linger, return, or make noise.

Stealth

Stealth games

Routes, sound awareness, hiding behavior, patrol interest, and enemy suspicion planning.

Survival

Survival games

Hazard zones, safe routes, animal territory, resource pressure, and encounter aftermath.

XR

XR experiences

Spaces that remember where users pause, repeat actions, hesitate, gather, or interact.

Simulation

Simulation / training

Training feedback, crowd flow, routine behavior, route familiarity, and QA review.

Adventure

Adventure games

Shrines, loot spaces, exploration loops, encounter scars, and progressive world state.

Product boundary

Starter templates now. Runtime integrations later.

Preset Pack Starter Edition is an early product wrapper for adaptive memory behavior design. It is intended for learning, prototyping, planning, and starter implementation work. Full plug-and-play engine products and deeper Unity/Godot-style integrations are separate product lanes.

The public package avoids private tuning constants, protected runtime internals, partner details, and future-stack implementation details.

Preset docsMemory Lite docsAsk about Studio use

EchoPath Tier

Starter Full, Starter Lite, Studio

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