EchoPath Memory Layer
Preset Pack: Starter Edition
Ready-made adaptive world-memory behavior templates for games, XR, simulation, horror, stealth, survival, exploration, and rapid prototyping.
Use the Starter Edition to plan rooms, routes, hazards, habits, territory, encounters, and readable spatial feedback before deeper Memory Lite or engine integration.
Choose a tier
One product. Three starter tiers.
Starter Full is the recommended tier for most developers. Studio adds the usage/reference layer needed for commercial prototyping and team review.
Starter Lite
Starter Lite — $5
Original four behavior templates: Haunted Room, Predator Trail, Safe Path, and Danger Echo. Best for a quick proof-of-concept.
4 presets
Recommended
Starter Full — $12
Full ten-preset bundle: Haunted Room, Predator Trail, Safe Path, Danger Echo, Loot Memory, Crowd Wear, Shrine Activation, Animal Territory, NPC Habit, and Encounter Scar.
10 presets · best first buy
Studio
Studio — $29
Full ten presets plus authoring guide, known limitations, public-safe schema/reference docs, update access through v0.1.x, and studio/commercial usage language.
10 presets + studio docs
What is inside Starter Full
Ten starter behaviors for worlds that adapt.
These are public-safe behavior templates and design/config wrappers for adaptive world-memory prototyping.
Haunted Room
A room becomes more unsettling as suspicious or fearful activity repeats.
Predator Trail
Repeated movement leaves a trail that can attract or guide a hunter-like response.
Safe Path
Frequently successful routes become recognizable as safer paths.
Danger Echo
Dangerous locations retain warning pressure after repeated threats.
Loot Memory
Looted or valuable areas remember player attention and can change future incentives.
Crowd Wear
Repeated crowd movement makes a space feel worn, busy, or socially stressed.
Shrine Activation
Repeated interactions build toward a visible ritual or shrine response.
Animal Territory
Creature presence and player intrusion shape territorial pressure.
NPC Habit
Repeated NPC behavior makes locations feel habitual and expected.
Encounter Scar
Intense encounters leave a persistent scar that can affect later tone or behavior.
Best for
Prototype adaptive memory before building the full system.
Horror
Horror games
Rooms that build tension when players hide, linger, return, or make noise.
Stealth
Stealth games
Routes, sound awareness, hiding behavior, patrol interest, and enemy suspicion planning.
Survival
Survival games
Hazard zones, safe routes, animal territory, resource pressure, and encounter aftermath.
XR
XR experiences
Spaces that remember where users pause, repeat actions, hesitate, gather, or interact.
Simulation
Simulation / training
Training feedback, crowd flow, routine behavior, route familiarity, and QA review.
Adventure
Adventure games
Shrines, loot spaces, exploration loops, encounter scars, and progressive world state.
Product boundary
Starter templates now. Runtime integrations later.
Preset Pack Starter Edition is an early product wrapper for adaptive memory behavior design. It is intended for learning, prototyping, planning, and starter implementation work. Full plug-and-play engine products and deeper Unity/Godot-style integrations are separate product lanes.
The public package avoids private tuning constants, protected runtime internals, partner details, and future-stack implementation details.






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