EchoPath Memory Layer

EchoPath Memory Layer

Make your worlds remember.

EchoPath Memory Layer helps developers build game, XR, and simulation environments that remember repeated player behavior and adapt over time.

Player actions, NPC behavior, repeated routes, sounds, hiding, danger, and safe traversal can become spatial imprints that decay, reinforce, and trigger adaptive responses.

Try the public demo hubView Preset PackExplore public repo

Adaptive spatial memoryRoom RemembersMemory VisualizerMemory Lite runtime previewReadable ledger export

Phase 1 / 1.5 product bundle

Five public surfaces for adaptive world memory.

The public Memory Layer surface is demo-ready, runnable, and product-safe. It shows the memory loop through a live demo, visualizer, preset templates, Memory Lite runtime preview, and readable export language.

Free demo

The Room Remembers

A free browser demo showing how repeated player behavior can leave spatial imprints and trigger adaptive responses over time.

Play demo

Visualizer

Memory Visualizer

A public visual surface for inspecting memory pressure across zones, routes, and behavior channels.

Open visualizer

Starter product

Preset Pack Starter Edition

Ten product-safe behavior templates for horror, stealth, survival, exploration, XR, and simulation prototypes.

View pack

Runtime preview

Memory Lite

A lightweight runtime preview for experimenting with anchors, zones, events, queries, triggers, and save/load.

Read docs

Export baseline

Memory Ledger Export

A readable export wrapper for sessions, memory events, triggered responses, replay, and QA review.

View wrapper

Phase 1 wrappersProduct boundaryGitHub repo

Preset Pack Starter Edition

Ten starter behaviors for worlds that adapt.

Starter presets are product-safe behavior templates and design/config wrappers. They help developers prototype adaptive world-memory patterns before full engine integration.

Haunted Room

A room reacts when players linger, hide, or return too often.

Predator Trail

Repeated movement creates routes that enemies can investigate or follow.

Safe Path

Successful traversal strengthens familiar, stable routes.

Danger Echo

High-risk events leave warning imprints in the environment.

Loot Memory

Reward zones remember collection patterns and player return behavior.

Crowd Wear

Repeated crowd flow leaves visible wear patterns and pressure zones.

Shrine Activation

Ritual or interaction sites build charge through repeated engagement.

Animal Territory

Creature spaces form territories from repeated movement and threat history.

NPC Habit

NPCs develop familiar routes, repeated checks, and behavioral grooves.

Encounter Scar

Combat, chase, or story events leave persistent spatial consequences.

Buy Starter EditionReview preset summaryPreset wrapper docs

Memory Lite Developer Preview

A runnable bridge between demos and the full engine path.

Memory Lite gives developers a public runtime preview they can inspect and run. It supports learning, prototyping, agent-query planning, and later integration design.

Objects

Core objects

MemoryAnchor, MemoryZone, and MemoryLiteField model rooms, zones, anchors, and field-level memory behavior.

Runtime docs

Hooks

Runtime hooks

writeEngram, queryMemory, getLocalMemoryGradient, onTrigger, saveState, and loadState show the developer-facing API shape.

API docs

Examples

Runnable examples

Node examples demonstrate basic Memory Lite use and loading the public preset summary.

Basic example

Memory Lite docsRuntime docsBasic examplePreset exampleAPI docs

Use cases

Where adaptive memory shows up first.

Horror Games

Prototype rooms that react when players hide, linger, make noise, or return too often.

Try demo

Stealth Games

Give enemies spatial memory of repeated player routes, hiding behavior, and risky sounds.

View presets

XR Experiences

Let AR spaces remember where users stop, return, hesitate, or interact.

Contact us

Simulation & Training

Track repeated trainee mistakes and turn them into adaptive spatial feedback.

Discuss a pilot

NPC Behavior

Let agents query memory hotspots instead of relying only on immediate perception.

Memory Lite docs

Level Design QA

Use visualizer and ledger exports to understand what zones became behaviorally important.

View ledger

Product path

From public preview to engine integrations.

The current public surface focuses on browser demos, Memory Visualizer, starter presets, Memory Lite, and Memory Ledger Export. Full runtime/API products and Unity/Godot-style engine integrations are separate product lanes.

Read product boundaryRequest partner access

Scroll to Top