Start with the demo that shows the product.
The Live Demos hub now routes developers toward the Memory Layer first, while preserving the older motion-routing prototypes as research and roadmap signals.
Room Remembers
A browser demo showing spatial memory, decay, reinforcement, and threshold-triggered behavior. Click zones, write memory, and watch repeated behavior change the world state.
Memory Visualizer
A public-safe explanation of the heatmap/debug layer: the view that helps developers understand what a room, object, or path remembers over time.
Public GitHub Demo
Inspect the public examples, starter docs, and safe demo surface. This shows the integration pattern without exposing the private production kernel.
RiverPaths / Q-RRG Navigation
The earlier RiverPaths work remains part of the motion-routing research line. It belongs lower on this page as a prototype signal, while Memory Layer becomes the active product funnel.
Unity / Godot Plugin Path
The demos are the public proof layer. The next step is plugin packaging, adapter layers, and studio-support workflows for developers who want to ship adaptive memory in real projects.
From browser demo to builder toolkit.
Use the demos to understand the behavior, use the public GitHub repo to inspect the integration pattern, then use presets, plugins, or partner support to move into production.
