Movement Smoothness Audit

Unity NPCs General Pathing PDF Fix Plan 48–72 Hour Turnaround

Movement Smoothness Audit

Fix jitter, wobble, oscillation, and corner snapping in your Unity agents. You’ll get a clear, prioritized plan you can implement immediately.


$199 flat • 1 scene • 1 behavior • PDF report

If I can’t identify actionable improvements, I’ll refund the audit.

Who this is for

  • Agents that “zig-zag” or over-correct toward targets
  • NavMesh paths that look fine but feel robotic in motion
  • Wobble near destination (arrival behavior feels messy)
  • Corner snapping or awkward rotations
  • Jitter during avoidance or in crowds

What you’ll receive (PDF)

  • Diagnosis of likely root causes (ranked)
  • Top 5 fix plan (highest impact first)
  • Recommended settings & parameter ranges (NavMeshAgent / steering / smoothing)
  • Movement patterns to adopt (arrival, cornering, avoidance, target handling)
  • Implementation checklist your dev can follow
  • Optional upgrade notes for EchoPath Smooth (when live)

What to submit after purchase

After checkout, you’ll receive an intake link. Provide one of the following:

  • Video (30–90s) showing the issue + Inspector settings
  • Unity repro package/scene (preferred when possible)
  • Build + reproduction steps

Turnaround is 48–72 hours after complete intake is received.

Scope

  • Includes: 1 scene + 1 controller behavior + 1 movement style
  • Not included (can be quoted separately): full refactors, multi-scene tuning, large crowd optimization

FAQ

Do you write code?
This is a diagnostic + fix plan. If you want implementation help, I can quote it separately.

Do you need my full project?
No — a small repro is best.

Ready to fix your movement quality?

Purchase the audit, submit intake, and receive your PDF fix plan in 48–72 hours.

Buy the Audit — $199

Questions? Reply to your order email after checkout.

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