Movement Smoothness Audit
Fix jitter, wobble, oscillation, and corner snapping in your Unity agents. You’ll get a clear, prioritized plan you can implement immediately.
$199 flat • 1 scene • 1 behavior • PDF report
If I can’t identify actionable improvements, I’ll refund the audit.
Who this is for
- Agents that “zig-zag” or over-correct toward targets
- NavMesh paths that look fine but feel robotic in motion
- Wobble near destination (arrival behavior feels messy)
- Corner snapping or awkward rotations
- Jitter during avoidance or in crowds
What you’ll receive (PDF)
- Diagnosis of likely root causes (ranked)
- Top 5 fix plan (highest impact first)
- Recommended settings & parameter ranges (NavMeshAgent / steering / smoothing)
- Movement patterns to adopt (arrival, cornering, avoidance, target handling)
- Implementation checklist your dev can follow
- Optional upgrade notes for EchoPath Smooth (when live)
What to submit after purchase
After checkout, you’ll receive an intake link. Provide one of the following:
- Video (30–90s) showing the issue + Inspector settings
- Unity repro package/scene (preferred when possible)
- Build + reproduction steps
Turnaround is 48–72 hours after complete intake is received.
Scope
- Includes: 1 scene + 1 controller behavior + 1 movement style
- Not included (can be quoted separately): full refactors, multi-scene tuning, large crowd optimization
FAQ
Do you write code?
This is a diagnostic + fix plan. If you want implementation help, I can quote it separately.
Do you need my full project?
No — a small repro is best.
Ready to fix your movement quality?
Purchase the audit, submit intake, and receive your PDF fix plan in 48–72 hours.
Buy the Audit — $199Questions? Reply to your order email after checkout.
