Live Demos

RiverPaths: Early Q-RRG Ridge Extractor (Prototype)

Live field → ridge “rivers” → curvature-bounded path that bends around obstacles without jitter.

Smoothness > 0.8 < 1 ms / frame 3 viable paths
Field Ridges Chosen Path

What you’re seeing: Q-RRG extracts ridge lines (“rivers”) from a live scalar field and selects a curvature-bounded spine that flows around obstacles. No hard re-paths, minimal jitter.

How to read this demo

  1. Field — The background map is a scalar field. Think of it as “terrain of ease.”
  2. Ridges — Dotted bands mark high-value “rivers” in the field (candidate lanes).
  3. Chosen Path — The solid glowing spine is Q-RRG’s selection: smooth, curvature-bounded, and stable.
  4. Stability — As the scene shifts, the spine bends naturally instead of snapping or re-pathing.
  5. Comfort — Lower curvature/jerk → less nausea, smoother camera/NPC motion.
Field Ridges Path

Tip: Watch the stats pill (top-right) for smoothness and frame budget.

Demo FAQ

What is Q-RRG doing here?

It extracts ridge lines (“rivers”) from a scalar field and selects a single spine that minimizes curvature/jerk while respecting scene changes.

Why does this feel smoother than splines/A*?

Traditional splines don’t account for the field and can snap when geometry moves. A* re-paths hard. Q-RRG optimizes a continuous action that bends without discontinuities.

What do the three labels mean?

Field: background potential map; Ridges: high-value lanes; Path: the selected spine.

Can this run inside Unity/AR?

Yes. Today we ship a Unity editor tool (“Living Spline”) and a Web demo. AR/Unreal bindings are on the SDK roadmap.

How do I try or buy this?

Grab the Starter Pack (River Paths + Living Spline + notebooks) or join the SDK waitlist on the home page. For pilots, email sales@echopathxr.com.

Q-RRG Navigation

Switch between the pure Q-RRG field demo and a side-by-side comparison against classic A*.

Q-RRG Smoothness > 0.8 < 1 ms/frame
Field Ridges Path

What’s Next

Upcoming demos that build on RiverPaths. Join the waitlist to get early access.

Unity

Living Spline — Editor

Drag props, the rail holds. Witness-sealed IDs for repeatable shots.

ETA: Alpha clip soon
Crowds

Corridor Overlay

Heatmap → soft corridors over floor plans. One-click PDF report.

ETA: Notebook preview
Audio

Melody Spine

Extract a smooth “spine” from melody fields; MIDI export.

ETA: Demo clip

Scroll to Top