EchoPath FAQ
EchoPath is a comfort-first spatial routing layer designed to improve motion quality in dynamic environments. This FAQ explains what it does today, what’s shipping first, and where it’s headed.
What is EchoPath?
EchoPath is not a planner replacement. It’s a hybrid routing layer that sits on top of existing planners and improves how motion feels — especially when environments change.
Does EchoPath replace A* or NavMesh?+
What problem does it actually solve?+
Before / After Motion Quality
Same start. Same goal. Same planner. EchoPath improves motion quality without changing reachability logic.
Measured Results
EchoPath is evaluated using motion-quality metrics commonly associated with comfort and stability.
Typical improvements include reduced mean curvature, lower jerk, and fewer hard replans — under the same CPU budget.
Pricing (Current)
EchoPath Smooth is sold as a one-time purchase. Pricing may evolve as additional tooling and SDK access are added.
EchoPath Smooth – Indie+
Limited smoothing calls per scene. Ideal for prototypes and hobby projects.
EchoPath Smooth – Studio+
Intended for commercial Unity projects.
Studio + Source License+
Where can I buy it?+
Unity Asset Store listing is marked Coming Soon.
Still have questions?
Try the live demos or reach out for SDK access and licensing.
