FAQ

EchoPath FAQ

EchoPath is a comfort-first spatial routing layer designed to improve motion quality in dynamic environments. This FAQ explains what it does today, what’s shipping first, and where it’s headed.

What is EchoPath?

EchoPath is not a planner replacement. It’s a hybrid routing layer that sits on top of existing planners and improves how motion feels — especially when environments change.

Does EchoPath replace A* or NavMesh?+
No. EchoPath consumes waypoint output from A*, NavMesh, RRT, or authored paths and refines them into stable motion rails with lower curvature and jerk.
What problem does it actually solve?+
Sharp turns, jitter, and snapping during replans. EchoPath preserves path identity and adapts locally when possible instead of hard-resetting motion.

Before / After Motion Quality

Same start. Same goal. Same planner. EchoPath improves motion quality without changing reachability logic.

Measured Results

EchoPath is evaluated using motion-quality metrics commonly associated with comfort and stability.

EchoPath motion quality metrics

Typical improvements include reduced mean curvature, lower jerk, and fewer hard replans — under the same CPU budget.

Pricing (Current)

EchoPath Smooth is sold as a one-time purchase. Pricing may evolve as additional tooling and SDK access are added.

EchoPath Smooth – Indie+
$59 — Indie developers and small projects.
Limited smoothing calls per scene. Ideal for prototypes and hobby projects.
EchoPath Smooth – Studio+
$149 — Unlimited calls per project.
Intended for commercial Unity projects.
Studio + Source License+
$499 — Includes full C# source access for internal customization and tuning.
Where can I buy it?+
Available via EchoPathXR.com and Gumroad.
Unity Asset Store listing is marked Coming Soon.

Still have questions?

Try the live demos or reach out for SDK access and licensing.

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